
Spellcaster university turtle how to#
Will you turn it into a black magic academy, with the best professors of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be stealthy? But this will require surviving the ruthless attacks of the orc tribes and the controls of the education authorities. Build your school, manage your budget, recruit teachers. When it's out on Linux, I might have a look at it.In Spellcaster University, you take on the role of the director of a magic university in a colourful world of heroic fantasy. I do appreciate them being honest and telling us from the get-go that this is how it will be with this game. They work 2 weeks on it just to get it finally done and we get a half-arsed Linux port released shortly before the game sees its first -75% sale on Steam, because at this point its THAT old already! \o/ Then they suddenly remember that they wanted to release the game on Linux too. After that, they decide to make (previously unannounced) versions for 3-4 different consoles and spend another 6 months making these.
Spellcaster university turtle windows#
They go "Oh, we're experiencing unexpected (haha!) issues, and we really want to finish the Windows version, because that's what our main audience is." They spend 3 months finalizing the Windows version, 3 months beta-testing it and 3 more months fixing and polishing it.

Then they develop a Windows game on Windows using Windows middleware and developers who never booted a Linux installation in their life, and wonder why it's not magically compiling on Linux. The one bright spot was Underworld Ascendant, which is installing while I am writing this - a same day launch with Windows (*hugs Underworld devs*).Įveryone else is like "Yeah, we're bringing this game to Linux, same day! Promise". I am still waiting for Bards Tale IV and Battlemech. And I honestly got wary of the widespread practice of promising Linux support and then deliver it way, waaaay, waaaaaaay after the Windows version. These days, a large portion of all Indie and small-studio games make it to Linux, so that's not as much of an issue anymore. Even if I can't say that a lot of them have failed (only one really didn't deliver anything at all, and one other resulted in a sub-par quality game), but my main motivation back then was to get Linux gaming going, so I backed pretty much every project promising it.

I have mostly phased out backing Kickstarter projects. Last edited by StraToN on 16 November 2018 at 12:52 pm UTC I'll consider buying the game if it eventually comes out, not before. I've been far too disappointed by false promises in the past. Similar troubles happened to Kingdom Come: Deliverance.Įven if I'm fond of management games, I personally won't give a second chance to supporting Kickstarter projects. Result: Denuvo protection, Windows-only, developers (which I really like) being condescendant with backers. For recall, the game was supposed to be supported day-1 on Linux, without any sort of DRM. The "2dark" kickstarter bad experience has been a hard landing on pragmatism-land. Even if the game does look cute, original and authors seem talented (as a French I know the quality of the game design schools they graduated), I have learnt to remain suspicious. Stating that the Linux version "will come" isn't a guarantee, even mentioning a small delay. Too many Kickstarters end up leaving Linux in the dust without even a mention of a delay. QuoteThis is the sort of thing I like to see, a developer being clear a Linux version will come and specifically mentioning a small delay. I mean, come on, you can build on top of a massive turtle! I'm surprised it's not more popular, I honestly thought it looked rather sweet and it's somewhat unique too. Not a lot, but they do have 29 days to scrape by the finish line. Their main goal is to get €15K in funding, with almost €3.5K currently pledged.

This is the sort of thing I like to see, a developer being clear a Linux version will come and specifically mentioning a small delay.

It's another Kickstarter that it's being rather clear about their intention to make a Linux version, it reads "The game will initially be released on windows and mac, and a version for linux will be available within two months of the launch at most.". YouTube videos require cookies, you must accept their cookies to view.
